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Old Oct 04, 2009, 08:02 AM // 08:02   #1
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Seeing as this is more of a question than a suggestion. I thought this would be a suitable place to put this post. if not please redirect me to where it should go.

Anyways constant talk is going around that TA is being replaced with a sealed deck style game play and that Hero Battles is being take out entirely. I and many other players that I have conversed with have come up with an idea for a new PvP style that would literally abolish all Meta Build and Indestructible build entirely. Some thing that even the most Die Hard PvPer and PvEer would both enjoy.

What about creating a true Gladiator Arena. Where you face off in a true 1v1 match, winner advances to his next opponent and loser is left to try another round. Think about it most Meta builds have a count and ever build has a counter. this would fluxuate constantly because the player would never know who or what he is up against making the fight truly random.

So how could we get the word spread to ANet and the devs to try and beta this and see if it could work. I know may times on Guru the creators look at this site and get many ideas from the feedback of other players on what the shoud add, what they should fix and what needs to be revamped. Hence, the chage of TA to a Sealed Deck style combat. Hopefully if we could get some feedback on this thread and possibly others like it we could really get the ball rolling. And who knows with new things comes new titles to achieve. Could you become the first true gladiator if it happens? Who knows.
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Old Oct 04, 2009, 08:12 AM // 08:12   #2
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a 1v1 arena will become exactly what you are trying to prevent: an arena that will be dominated by meta builds. this is because GW is a team game; if you take that away, everyone will just go for the safest solo builds available. you'll just end up with endless iterations of defy+endure pain riposte tanks, 55 monks, and domination mesmers spamming backfire and/or empathy.

your idea has been suggested in the past, and none of them garnered any support. i've seen some player run 1v1 tournaments, and they all degenerate to what i described above.
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Old Oct 04, 2009, 08:16 AM // 08:16   #3
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Originally Posted by moriz View Post
a 1v1 arena will become exactly what you are trying to prevent: an arena that will be dominated by meta builds. this is because GW is a team game; if you take that away, everyone will just go for the safest solo builds available. you'll just end up with endless iterations of defy+endure pain riposte tanks, 55 monks, and domination mesmers spamming backfire and/or empathy.

your idea has been suggested in the past, and none of them garnered any support. i've seen some player run 1v1 tournaments, and they all degenerate to what i described above.
I agree however an interupter can stop a 55 and a lifestealing stops a defy ripost. so metal build can truly be annuled. and as for it being a team based game i dont see many ppl lfg's now a days any more... sadly. most of the time i dont bother looking for a group becuase i think i prolly could have had the mission done with henchies and heroes already...
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Old Oct 04, 2009, 08:44 AM // 08:44   #4
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1v1 makes absolutely ZERO sense, get that thought outta your head ***damn PvErs.


(sorry, I can't stop thinking about how many retards wasted their time on 1v1 tournaments over the years thinking they were good at PvP, instead of getting into e.g. GvG).
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Old Oct 04, 2009, 08:48 AM // 08:48   #5
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Team game = play as a team != play with other humans
1on1 = rock-paper-scissors
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Old Oct 04, 2009, 09:08 AM // 09:08   #6
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1v1 and make the skill selection like that of a sealed deck, problem solved?
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Old Oct 04, 2009, 09:08 AM // 09:08   #7
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Quote:
Originally Posted by Raven Leafblade View Post
I agree however an interupter can stop a 55 and a lifestealing stops a defy ripost. so metal build can truly be annuled. and as for it being a team based game i dont see many ppl lfg's now a days any more... sadly. most of the time i dont bother looking for a group becuase i think i prolly could have had the mission done with henchies and heroes already...
And you are going to put adequate interupting ability, lifesteal , enchant and hex removal plus some sort of damage onto one bar how?? It won't work itll just become a rps arena.
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Old Oct 04, 2009, 10:01 AM // 10:01   #8
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FOR GOD'S SAKE,how many more of these 'omg i has an uberleet idea!1111' threads surroundign 'new pvp types'. 1v! ideas have been around since the dawn of time and the reason it hasn't been implemented is because it is an AWFUL AWFUL idea that can be exploited so easily.Oh and use the frickin search engine.

End rage.
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Old Oct 04, 2009, 10:32 AM // 10:32   #9
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For all you pve noobs out there wanting to 1v1, there are scrimmages and the norn tournament; have fun with that.
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Old Oct 04, 2009, 10:42 AM // 10:42   #10
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If you want to 1vs1, get some guildies and friends together and do that. Me and some mates occaisionally have 2vs2 sealed deck games, and It's fun, but 2vs2 and 1vs1 do not belong as proper game types.
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Old Oct 04, 2009, 11:28 AM // 11:28   #11
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I would consider even 4 vs 4 broken balancewise.
1 vs 1 in Guild Wars never made sense and never will. It's a team game tailored for 8 vs 8 play. And that is what tiny bit of developer we got left should be used for.

/noway I would sign this
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Old Oct 04, 2009, 11:51 AM // 11:51   #12
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*facepalm*

all we'll see in 1v1 is a super block heavy meta
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Old Oct 04, 2009, 02:20 PM // 14:20   #13
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Quote:
Originally Posted by Raven Leafblade View Post
Seeing as this is more of a question than a suggestion. I thought this would be a suitable place to put this post. if not please redirect me to where it should go.

Anyways constant talk is going around that TA is being replaced with a sealed deck style game play and that Hero Battles is being take out entirely. I and many other players that I have conversed with have come up with an idea for a new PvP style that would literally abolish all Meta Build and Indestructible build entirely. Some thing that even the most Die Hard PvPer and PvEer would both enjoy.

What about creating a true Gladiator Arena. Where you face off in a true 1v1 match, winner advances to his next opponent and loser is left to try another round. Think about it most Meta builds have a count and ever build has a counter. this would fluxuate constantly because the player would never know who or what he is up against making the fight truly random.

So how could we get the word spread to ANet and the devs to try and beta this and see if it could work. I know may times on Guru the creators look at this site and get many ideas from the feedback of other players on what the shoud add, what they should fix and what needs to be revamped. Hence, the chage of TA to a Sealed Deck style combat. Hopefully if we could get some feedback on this thread and possibly others like it we could really get the ball rolling. And who knows with new things comes new titles to achieve. Could you become the first true gladiator if it happens? Who knows.
No offense but this is why PvE'ers or those new to PvP should not make arena suggestions...

I'm kinda tired of repeating the reasons why 1v1 isn't valid so I'm just going to say it. 1v1 doesn't work, it isn't the ultimate test of skill and it has no place in GWs current form.
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Old Oct 04, 2009, 04:43 PM // 16:43   #14
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Quote:
Originally Posted by Raven Leafblade View Post
I agree however an interupter can stop a 55 and a lifestealing stops a defy ripost. so metal build can truly be annuled. and as for it being a team based game i dont see many ppl lfg's now a days any more... sadly. most of the time i dont bother looking for a group becuase i think i prolly could have had the mission done with henchies and heroes already...
A thing about counters...
What is meta is what is versatile in almost every situation
how will an interrupter beat a defy ripost?
Also, team-based is from the perspective of PvP. PvE is really a single player game now, as finding groups is difficult. PvP depends on the team, as players have more places to put more counters, which means more build diversity (theoretically). If you waste one skill slot on an single person, it could be disastrous, but on an eight person team, not as bad.
Before you suggest a new arena idea, it would be a good idea to get a feel for PvP and how it works, instead of just throwing something out without actually knowing what it will do.
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Old Oct 04, 2009, 05:28 PM // 17:28   #15
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1v1 wouldnt be a good idea as some classes dominate against other classes. Pretty sure a monk wouldnt be able to beat anyone alone...Unless they went all smite but theyd still have a lot of trouble. The classes are made to work together with each other, not solo.
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Old Oct 05, 2009, 06:12 AM // 06:12   #16
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ok 1 been play gw for over 4 years, prolly one of the few beta testers left, 2 im a rank 5 gladiator so not so much the nub in pvp, second my first guild was the first guild to actually ever get the Gold Embroidered Guild Capes. and 3rd meta builds are found everywhere.

and had you read the post i pvp and pve, and this is a guild way to get the pvp nubies together with the pvp vets. pvp vets know what to look for and know that in a 1v1 match nothing in any class can dominate another class.

ex. blocers, are predominantly R,A,W.
monks, can easily take out anything pending the blance the spec in,
casters in general have balance
and then your sins that 90% if the time dominate over everyone sept mes and necs.

Now when you sit there and say that this is a team based game and that pvp and pve do not co-enside w/ eachother i can say that i have done enuff of both that there are no significant differences.

wats Jade and Fort? there PVP areas that are in PVE yet 99% of the teams in there are nothing but 1v1 matches and capping shrines!!! Big deal.
RA is purely 1v1v1v1 due to the fact that as longs as your not syncing like 75% of your "leet" PvPers do, then an actual 1v1 arena would work in essence. understan u see haters everywhere but seriously if ur gonna post try posting serious pros and cons.
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Old Oct 05, 2009, 06:17 AM // 06:17   #17
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Quote:
Originally Posted by Gboy Mesmero View Post
A thing about counters...
What is meta is what is versatile in almost every situation
how will an interrupter beat a defy ripost?
Also, team-based is from the perspective of PvP. PvE is really a single player game now, as finding groups is difficult. PvP depends on the team, as players have more places to put more counters, which means more build diversity (theoretically). If you waste one skill slot on an single person, it could be disastrous, but on an eight person team, not as bad.
Before you suggest a new arena idea, it would be a good idea to get a feel for PvP and how it works, instead of just throwing something out without actually knowing what it will do.
I have a build that specifically destroyes DP metas. think about it. Mes running the same ripost with IW rather than DP and BAM unconditionaly damage that cannot be reduced. thro up a but of degen and some riposts and u shut a DPmeta.
To put it simply there is a counter to evey build in the game. i have never faced a build i cant beat. not sayin on the first try but every build has a weak point and in pvp isnt that all it is build wars rather than guild wars. all your doing is using 8skills on one person rather than 8skillX4 or 8.
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Old Oct 05, 2009, 07:30 AM // 07:30   #18
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Quote:
Originally Posted by Raven Leafblade View Post
ok 1 been play gw for over 4 years, prolly one of the few beta testers left
Too bad there are no beta testers but OK...
Quote:
2 im a rank 5 gladiator so not so much the nub in pvp
Uh, alright, so you have a title (lol, people bragging about titles in 2009) that everyone and their aunts have.
Quote:
second my first guild was the first guild to actually ever get the Gold Embroidered Guild Capes
Ah, so you're from The Last Pride. I was looking forward to learning some korean!

Quote:
Originally Posted by Raven Leafblade
(other stuff that proves I'm bad)
Sorry, but if you knew anything about this game you'd perhaps understand that winning in most PvP formats often involves gaining a numerical advantage (the number of players, or other variables on a more micro level) over your opponent. The only times where 1v1 actually ever mattered was in GvG between gankers or flaggers, which - as Ensign would say - were mostly a waste of time as you'd be better off doing something more productive.

Last edited by Akaraxle; Oct 05, 2009 at 07:32 AM // 07:32..
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Old Oct 05, 2009, 12:20 PM // 12:20   #19
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Quote:
Originally Posted by Akaraxle View Post
Too bad there are no beta testers but OK...
Sorry, but if you knew anything about this game you'd perhaps understand that there were betas, and people played them, thus making them beta testers.
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Old Oct 05, 2009, 12:21 PM // 12:21   #20
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So, you want 1v1? Check all the other threads in Sardelac about 1v1.

Or, alternatively, search before you post.

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